Posts Tagged ‘corporate media’

The Loudness Wars and Dynamic Range

Ever wonder why popular music CDs have no trouble piping out of your stereo/iPod, but when you watch movies you really have to crank your system to hear the quiet parts (not to mention that you get blown away by loud parts)?  Well, it has to do with something called dynamic range compression.  In a nutshell, if you were to apply this technique to an audio clip of someone whispering quietly and screaming their head off, you’d have most of the qualities and textures of the sound preserved, but the two voices would sound close in volume and power.  Conversely, that DVD you’re watching is not as compressed, so whispers sound appropriately quiet, and explosions startlingly loud.

This concept has weighed heavily on the music/audio mastering industry, and more than a few voices have been heard arguing about it.  I just stumbled on an interesting site, Turn Me Up! | Bringing Dynamics Back To Music, which details the “loudness wars” in published music and the like.

This video briefly explains the difference between a typical popular song published in 1989 and its theoretical counterpart published in 2006.  What this video details is a difference in audio dynamic range, or essentially the range between quiet and loud within a recording.  From what I’ve read and heard about the Loudness Wars over the last decade or so, music is being cranked up to the maximum (just shy of clipping) to get the biggest bang for the buck out of your stereo/headphones.  On the surface, it seems to satisfy consumers and people seem to want it.

However, in this case (via Mastering Media Blog), Metallica has been accused of compressing the hell out of tracks in “Death Magnetic” and distorting them.  Interestingly, the problem doesn’t show up in Guitar Hero 3.  Ian Shepherd notes that blame most likely falls on “800 pound gorillas” of the recording industry, which isn’t much of a surprise.  I don’t think Metallica appeals to the audiophile demographic anymore anyway.

I know when I balance audio, I typically push it to within a comfortable range as far as it will go before clipping.  But I’m usually working with dialog with a musical bed and not the music itself…  And it’s usually a corporate market that’s listening on tiny, tinny weak laptop speakers.  Or so I’ve heard.  Sometimes there are board room presentations and trade shows.

It makes you think, though.  The industry seems to be struggling to strike a balance between what pleases the masses and what has integrity.  I know that’s been argued about for decades in terms of what’s popular versus what’s worth listening to…  But the fact that it gets down to an issue of how it was mastered is amazing to me.  I guess having that “popular music sound” isn’t just an issue of beat, chord progressions, and subject matter, but which technician was in the studio?


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